Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations.
Gwo-Jen HwangPo-Han WuChi-Chang ChenNien-Ting TuPublished in: Interact. Learn. Environ. (2016)
Keyphrases
- learning achievement
- augmented reality
- video games
- educational games
- learning experience
- real environment
- learning outcomes
- game based learning
- learning activities
- game design
- learning games
- game play
- control group
- experimental group
- attitudes toward
- learning tools
- virtual reality
- mixed reality
- learning styles
- collaborative learning
- individual differences
- serious games
- computer games
- learning environment
- middle school
- case study
- e learning
- teachable agent
- computer assisted instruction
- college students
- elementary school
- pedagogical agents
- pilot study
- learning processes
- human computer interaction
- reinforcement learning