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Practical simulation of virtual crowds using points of interest.
Matti Pouke
Jorge Gonçalves
Denzil Ferreira
Vassilis Kostakos
Published in:
Comput. Environ. Urban Syst. (2016)
Keyphrases
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virtual laboratory
data points
augmented reality
real world
feature points
virtual environment
simulation model
high fidelity
case study
virtual world
virtual reality
simulation environment
pedestrian dynamics
real time
virtual humans
practical application
simulation study
point sets
databases