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Affordances for second language learning in world of warcraft.

Paul S. RamaRebecca W. BlackElizabeth van EsMark Warschauer
Published in: ReCALL (2012)
Keyphrases
  • language learning
  • physical objects
  • mobile robot
  • physical world
  • database
  • real time
  • databases
  • image segmentation
  • collaborative learning
  • world model
  • role playing game