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The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing.
Jesse Ha
Luis E. Pérez-Cortés
Man Su
Brian C. Nelson
Catherine Bowman
Judd D. Bowman
Published in:
Int. J. Comput. Support. Collab. Learn. (2021)
Keyphrases
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mobile applications
mobile phone
website
social dynamics
mobile devices
sixth graders
group formation
social factors
questions asked
context aware
mobile learning
mobile services
mobile apps
mobile networks
handheld devices
android platform