Cooperative virtual worlds - a viable eCollaboration pathway or merely a gaming trend?
Niels PinkwartHannes OlivierPublished in: Electron. Mark. (2009)
Keyphrases
- virtual world
- cooperative
- virtual environment
- game based learning
- virtual reality
- multi user
- mixed reality
- computer graphics
- physical world
- cost effective
- multi agent
- virtual learning environments
- multi agent systems
- virtual communities
- virtual objects
- educational games
- computer games
- metabolic pathways
- three dimensional
- immersive environments
- virtual agents
- social context
- serious games
- video games