Discovering educational augmented reality math applications by prototyping with elementary-school teachers.
Iulian RaduBetsy McCarthyYvonne KaoPublished in: VR (2016)
Keyphrases
- elementary school
- augmented reality
- grade students
- learning companion
- learning games
- fourth grade
- pilot study
- science learning
- human computer interaction
- learning achievement
- computer assisted instruction
- concept maps
- e learning
- virtual reality
- teaching materials
- sixth grade
- learning analytics
- tutoring system
- user interface
- computer assisted
- special education
- learning gains
- design process
- game based learning
- virtual classroom
- learning design
- learning community
- distance learning
- multimedia