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Real-time Mesh Extraction of Dynamic Volume Data Using GPU.
Szymon Engel
Witold Alda
Krzysztof Boryczko
Published in:
J. WSCG (2012)
Keyphrases
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volume data
real time
volume rendering
graphics hardware
implicit surfaces
ray casting
gpu implementation
image processing
image based rendering
texture mapping
direct volume rendering
computer vision
range images
d mesh