Interactive game for children with difficulty crossing the midline.
Jonathan JacobsJapie GreeffReolyn HeymannPublished in: SeGAH (2018)
Keyphrases
- computer games
- educational games
- card game
- autistic children
- game theory
- interactive storytelling
- game play
- user friendly
- game theoretic
- video games
- nash equilibrium
- pilot study
- game design
- role play
- young children
- elementary school students
- game based learning
- serious games
- user interaction
- cooperative game
- search algorithm
- tangible user interface
- game development
- virtual characters
- digital games
- optimal strategy
- collaborative learning
- user interface