Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation.
Alyssa Friend WiseAlissa Nicole AntleJillian L. WarrenPublished in: CSCL (2017)
Keyphrases
- tangible user interface
- collaborative activities
- tangible user interfaces
- extensive form games
- game players
- video games
- idea generation
- collaborative learning
- game playing
- computer games
- game play
- multi touch
- game theoretic
- educational games
- joint action
- virtual reality
- multi user
- causal knowledge
- position and orientation
- game design
- serious games
- game theory
- virtual world
- perfect information
- knowledge sharing
- augmented reality
- learning experience
- gabor filters
- game based learning
- game tree
- sentence level
- computational models
- monte carlo
- computational model
- learning activities