Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time.
Karolien PoelsWouter van den HoogenWijnand A. IJsselsteijnYvonne de KortPublished in: Cyberpsychology Behav. Soc. Netw. (2012)
Keyphrases
- game play
- digital games
- game playing
- multi player
- card game
- computer games
- foreign language learners
- human players
- game players
- imperfect information
- board game
- game based learning
- video games
- minimax search
- game mechanics
- emotional state
- game design
- online game
- educational games
- emotion recognition
- evaluation function
- playing games
- educational tool
- digital libraries
- video sequences
- affect detection
- role playing game
- mobile devices
- games played
- machine learning