Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game.
Daniel MacCormickLoutfouz ZamanPublished in: HCI (33) (2022)
Keyphrases
- video games
- learning experience
- space time
- game play
- computer games
- motion estimation
- educational games
- motion model
- game design
- motion analysis
- camera motion
- optical flow
- learning tools
- image sequences
- moving objects
- human motion
- game playing
- motion detection
- humanoid robot
- commercial games
- motion segmentation
- motion planning
- motion field
- spatial and temporal
- step by step instructions
- game engine
- machine learning