Exploring Students' Hands-On Performance, Attitudes, and Usability with Arduino Modular Boards.
Sokratis TselegkaridisTheodosios SapounidisPublished in: Inf. (2024)
Keyphrases
- educational software
- learning objectives
- student learning
- college students
- feel comfortable
- learning outcomes
- attitudes toward
- learning experience
- learning activities
- undergraduate students
- collaborative learning
- high school students
- individual differences
- high school
- online course
- java programming
- learning environment
- e learning
- distance learning
- higher education
- computer self efficacy
- student attitudes
- learning styles
- cognitive style
- elementary school
- skill development
- university level
- programming course
- distance education
- intelligent tutoring systems
- computer programming
- learning platform
- interaction design
- learning process
- tutoring system
- teaching methods
- learning community
- university students
- teaching materials
- cd rom
- problem based learning
- pilot study
- control group