Location based games as the bridge between capstone students, junior students and the public.
Jacob J. GreeffReolyn HeymannAndre L. NelJohnson CarrollPublished in: EDUCON (2018)
Keyphrases
- high school
- learning experience
- student learning
- college students
- learning activities
- high school students
- electrical engineering
- learning environment
- undergraduate students
- distance learning
- online course
- learning outcomes
- higher education
- collaborative learning
- learning process
- mobile learning
- intelligent tutoring systems
- learning styles
- e learning
- tutoring system
- university students
- programming course
- helping students
- simulation game
- control group
- problem based learning
- distance education
- game based learning
- learning tools
- university level
- statistically significant
- computer programming
- computer supported collaborative learning
- learning analytics
- learning community
- video games
- digital games
- game theory
- educational settings
- cooperative learning
- learning objects
- computer science