Calibration and interaction in optical see-through augmented reality using leap motion.
Kenneth R. MoserSujan AnreddyJ. Edward Swan IIPublished in: VR (2016)
Keyphrases
- augmented reality
- virtual objects
- human computer interaction
- markerless
- motion estimation
- image sequences
- mixed reality
- virtual reality
- camera calibration
- input device
- head mounted display
- motion capture
- motion analysis
- human motion
- real scenes
- camera motion
- real environment
- optical flow
- user interface
- live video
- moving objects
- gaze estimation
- image processing
- gesture recognition
- focal length
- structure from motion
- depth cues
- computer animation