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Scalable game design and the development of a checklist for getting computational thinking into public schools.
Alexander Repenning
David C. Webb
Andri Ioannidou
Published in:
SIGCSE (2010)
Keyphrases
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game design
computational thinking
design process
computer games
public schools
video games
game development
learning materials
educational games
computer technology
development process
game play
learning tools
learning objectives
case study
serious games
software engineering
learning environment