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Real-Time Game Adaptation for Optimizing Player Satisfaction.
Georgios N. Yannakakis
John Hallam
Published in:
IEEE Trans. Comput. Intell. AI Games (2009)
Keyphrases
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perfect information
imperfect information
card game
real time
board game
game playing
low cost
game theoretic
game design
repeated games
real time systems
computer games
high speed
service quality
incomplete information
game theory
quality of service
multi player
mobile devices