Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality.
Quentin MarreLoïc CarouxJean-Christophe SakdavongPublished in: Int. J. Hum. Comput. Interact. (2021)
Keyphrases
- virtual reality
- video games
- virtual environment
- computer interface
- computer graphics
- learning experience
- game play
- augmented reality
- game players
- three dimensional
- educational games
- computer animation
- game design
- learning tools
- multi sensory
- virtual world
- virtual humans
- collaborative virtual environments
- photorealistic
- computer games
- virtual training
- virtual museum
- interactive virtual
- serious games
- virtual space
- eye movements
- reinforcement learning