Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors.
Fernanda HerreraJeremy N. BailensonPublished in: New Media Soc. (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- computer graphics
- computer animation
- head movements
- virtual museum
- augmented reality
- photorealistic
- virtual reality technology
- virtual humans
- interactive virtual
- visual data mining
- collaborative virtual environments
- multi sensory
- real time
- range images
- virtual training
- vision system
- machine learning