Defining the lines between virtual and real world purchases: Second Life sells, but who's buying?
Ashleigh K. SheltonPublished in: Comput. Hum. Behav. (2010)
Keyphrases
- virtual world
- real world
- virtual environment
- virtual reality
- synthetic data
- multi user virtual environments
- wide range
- hough transform
- data sets
- virtual space
- data mining
- line segments
- augmented reality
- immersive environments
- virtual teams
- multi user
- straight line
- website
- reinforcement learning
- learning experience
- database
- mixed reality
- multiscale
- information technology
- optimal solution