Rendering Virtual Objects into Real Scene by using a Diffuse Sphere.
Yuji KandaFumihiko SakaueJun SatoKazuhisa IshimaruMasayuki ImanishiPublished in: VISAPP (1) (2012)
Keyphrases
- virtual objects
- real scenes
- augmented reality
- virtual environment
- depth map
- computer graphics
- d scene
- high quality
- virtual world
- geometric information
- human computer interaction
- stereo images
- stereo pair
- high fidelity
- specular reflection
- real time
- virtual reality
- physical world
- input data
- photorealistic
- real environment
- reference images