Effects of Using Virtual Reality and Virtual Avatar on Hand Motion Reconstruction Accuracy and Brain Activity.
Jacobo Fernández-VargasTapio V. J. TarvainenKahori KitaWenwei YuPublished in: IEEE Access (2017)
Keyphrases
- virtual reality
- brain activity
- virtual world
- virtual environment
- hand motion
- virtual reality technology
- augmented reality
- computer graphics
- interactive virtual
- human subjects
- virtual museum
- virtual humans
- three dimensional
- sign language
- gesture recognition
- functional magnetic resonance imaging
- brain computer interface
- degrees of freedom
- eeg signals
- real time
- virtual space