Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis.
Adam Kao-Wen WengHsiao-Yun ChangKuei-Kuei LaiPublished in: ICCE-Berlin (2023)
Keyphrases
- bibliometric analysis
- search based software engineering
- social sciences
- computer games
- video games
- technological advances
- massively multiplayer online games
- learning environment
- virtual world
- virtual reality
- game players
- immersive virtual environments
- innovative solutions
- rapidly evolving
- engineering problems
- future trends
- pedagogical design
- game theoretic
- game theory
- learning experience
- multimedia
- mobile games
- virtual reality environments
- case study
- real world
- virtual environment
- user interface
- interdisciplinary field
- search algorithm