Automatic game AI design by the use of UCT for Dead-End.

Zhiyuan ShiYamin WangSuoju HeJunping WangJie DongYuanwei LiuTeng Jiang
Published in: ICNC (2010)
Keyphrases
  • dead end
  • design process
  • artificial intelligence
  • learning environment
  • domain knowledge
  • mobile robot
  • monte carlo
  • design principles