The Chimera Methodology: designing dynamically reconfigurable real-time software using port-based objects.
David B. StewartPradeep K. KhoslaPublished in: WORDS (1994)
Keyphrases
- real time
- real time systems
- dedicated hardware
- software architecture
- software systems
- user interface
- d objects
- high speed
- video images
- software development
- data objects
- moving objects
- software design
- multiple objects
- software tools
- bounding box
- complex scenes
- object model
- analysis tool
- embedded systems
- source code
- outdoor environments
- low cost