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GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
Michael Guthe
Ákos Balázs
Reinhard Klein
Published in:
ACM Trans. Graph. (2005)
Keyphrases
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b spline
surface fitting
spline curve
control points
least squares
three dimensional
basis functions
free form
tensor product
surface reconstruction
mesh generation
times faster
geometric modeling
delaunay triangulation
graphics hardware
curve fitting
cad cam
parallel computation
multiresolution
computer vision
collision detection
viewpoint
parallel implementation