GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
Michael GutheÁkos BalázsReinhard KleinPublished in: ACM Trans. Graph. (2005)
Keyphrases
- b spline
- surface fitting
- spline curve
- control points
- least squares
- three dimensional
- basis functions
- free form
- tensor product
- surface reconstruction
- mesh generation
- times faster
- geometric modeling
- delaunay triangulation
- graphics hardware
- curve fitting
- cad cam
- parallel computation
- multiresolution
- computer vision
- collision detection
- viewpoint
- parallel implementation