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Defining the expectation gap: a comparison of industry needs and existing game development curriculum.

Monica McGill
Published in: FDG (2009)
Keyphrases
  • game development
  • game engine
  • key features
  • video games
  • serious games
  • case study
  • development process
  • computer science education
  • real world
  • learning algorithm
  • user interface
  • end users
  • dynamic environments