User acceptance of augmented reality welding simulator in engineering training.
Christos PapakostasChristos TroussasAkrivi KrouskaCleo SgouropoulouPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- augmented reality
- user acceptance
- virtual objects
- mixed reality
- human computer interaction
- mobile services
- virtual reality
- real environment
- user interface
- end users
- artificial intelligence
- head mounted display
- perceived usefulness
- cognitive style
- product design
- computer software
- lightweight
- online learning
- live video
- software engineering