Processing presence: how users develop spatial presence through an immersive virtual reality game.
Cigdem Uz BilginMeredith M. ThompsonPublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- computer graphics
- computer animation
- three dimensional
- virtual space
- virtual reality environments
- photorealistic
- virtual museum
- visual data mining
- real time
- user experience
- multi sensory
- immersive environments
- multi user
- computer games
- image sequences
- multimedia
- data mining