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Hard-core user and bot user classification using game character's growth types.

Jin LeeSungwook KangHuy Kang Kim
Published in: NETGAMES (2015)
Keyphrases
  • end users
  • pattern recognition
  • machine learning
  • user interface
  • classification accuracy
  • multi agent
  • user interaction
  • class labels
  • user defined
  • user experience
  • pattern classification
  • user satisfaction
  • user feedback