Video-based human motion estimation system for gaming user interface.
Mariofanna G. MilanovaLeonardo BocchiTsanko StoevPublished in: ICE-GIC (2009)
Keyphrases
- motion estimation
- user interface
- human subjects
- motion compensation
- block matching
- motion vectors
- image sequences
- optical flow
- super resolution
- human interaction
- motion model
- computer games
- human behavior
- reference frame
- motion compensated
- motion detection
- computer vision
- search range
- game play
- video data
- user interaction
- three dimensional