Synthesis of a sound field scattered by a virtual object using near-field compensated higher-order Ambisonics.
Nara HahnSascha SporsPublished in: WASPAA (2015)
Keyphrases
- higher order
- virtual environment
- long range
- d objects
- virtual world
- virtual reality
- complex objects
- pairwise
- high order
- markov random field
- augmented reality
- multiple objects
- texture synthesis
- video sequences
- digital objects
- deformable objects
- low order
- multiscale
- target object
- lambda calculus
- object model
- data objects
- object tracking
- conditional random fields
- natural images
- viewpoint
- moving objects