Sewer Rats in Teaching Action: An explorative field study on students' perception of a game-based learning app in graduate engineering education.
Heinrich SöbkeMaria ReicheltPublished in: CoRR (2018)
Keyphrases
- engineering education
- game based learning
- students learning
- teaching methods
- elementary school students
- digital game based learning
- hong kong
- undergraduate students
- learning tools
- graduate students
- learning environment
- engineering design
- creative thinking
- learning outcomes
- university students
- game design
- elementary school
- learning process
- educational technology
- higher education
- learning styles
- undergraduate and graduate
- digital games
- e learning
- online environment
- chinese language
- mobile learning
- learning experience
- science education
- researchers and practitioners
- student learning
- video games
- distance learning
- serious games
- online learning
- grade students
- school education
- artificial intelligence
- case study
- software engineering
- collaborative learning
- english learning
- virtual world
- learning processes
- learning analytics
- technology enhanced learning
- college students
- educational games