PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting.
Kai ZhangFujun LuanQianqian WangKavita BalaNoah SnavelyPublished in: CVPR (2021)
Keyphrases
- spherical harmonics
- computer graphics
- linear combination
- light transport
- lighting conditions
- illumination conditions
- high fidelity
- three dimensional
- single image
- real time
- gaussian mixture model
- image formation
- gaussian mixture
- computer vision
- image synthesis
- photorealistic
- d scene
- deformable models
- high quality
- unit sphere
- image processing
- image based rendering
- volume rendering
- diffuse reflectance
- reflectance properties
- geometric models
- texture mapping
- shape representation
- mixture model