Procedurally generating a digital math game's levels: Does it impact players' in-game behavior?
Luiz A. L. RodriguesJacques BrancherPublished in: Entertain. Comput. (2019)
Keyphrases
- game theory
- game play
- multi player
- game playing
- computer games
- imperfect information
- game theoretic
- repeated games
- boolean games
- video games
- game players
- educational games
- nash equilibrium
- role playing
- board game
- online game
- game development
- cooperative
- human players
- card game
- stochastic games
- game design
- serious games
- game tree search
- game based learning
- monte carlo tree search
- pure nash equilibria
- mathematical problem solving
- games played
- soccer game
- game tree
- learning tools
- incomplete information
- virtual world