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A Real-Time Network Board Game System Using Tactile and Auditory Senses for the Visually Impaired.
Daisuke Nagasaka
Naoki Kaneda
Kazunori Itoh
Makoto Otani
Michio Shimizu
Masahiko Sugimoto
Masami Hashimoto
Mizue Kayama
Published in:
ICCHP (1) (2010)
Keyphrases
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real time
board game
case study
programming language
search space
monte carlo
mathematical programming
game playing