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A Real-Time Network Board Game System Using Tactile and Auditory Senses for the Visually Impaired.

Daisuke NagasakaNaoki KanedaKazunori ItohMakoto OtaniMichio ShimizuMasahiko SugimotoMasami HashimotoMizue Kayama
Published in: ICCHP (1) (2010)
Keyphrases
  • real time
  • board game
  • case study
  • programming language
  • search space
  • monte carlo
  • mathematical programming
  • game playing