Assessing the educational values of digital games.
Jon-Chao HongChing-Ling ChengMing-Yueh HwangChia-Kun LeeHsing-Yun ChangPublished in: J. Comput. Assist. Learn. (2009)
Keyphrases
- digital games
- game based learning
- educational games
- educational tool
- role play
- learning tools
- serious games
- computer games
- digital game based learning
- educational contexts
- digital media
- game design
- learning environment
- secondary school
- game play
- reinforcement learning
- foreign language learners
- artificial intelligence
- social networks