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Facial animation retargeting and control based on a human appearance space.
Nicolas Stoiber
Renaud Séguier
Gaspard Breton
Published in:
Comput. Animat. Virtual Worlds (2010)
Keyphrases
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facial animation
motion capture data
facial expressions
temporal coherence
motion capture
space time
appearance model
human motion
three dimensional
human activities
facial expression recognition