Experience report on teaching testing through gamification.
Beáta LorinczBogdan IudeanAndreea VescanPublished in: EASEAI@ESEC/SIGSOFT FSE (2021)
Keyphrases
- user experience
- communication skills
- serious games
- online learning
- practical experience
- learning environment
- semester long
- computer programming
- higher education
- distance learning
- game design
- web based learning
- test cases
- learning sciences
- cooperative learning
- elementary school
- distance education
- pair programming
- educational technology
- learning systems
- user interface
- hong kong
- game mechanics
- engineering courses
- remote laboratories
- programming course
- e learning
- end users
- learning process
- case study