Factors affecting students' behavioural intention in museum-based context-aware ubiquitous learning activities.
Yun-Fang TuPublished in: Int. J. Mob. Learn. Organisation (2018)
Keyphrases
- learning activities
- context aware
- factors affecting
- mobile devices
- ubiquitous computing
- context awareness
- mobile learning
- ubiquitous environment
- learning environment
- ubiquitous learning
- context aware systems
- location aware
- ambient intelligence
- mobile phone
- learning process
- ubiquitous computing environments
- mobile users
- learning platform
- mobile computing
- learning scenarios
- learning objects
- learning processes
- learning objectives
- mobile applications
- mobile technologies
- web based learning systems
- smart spaces
- smart phones
- learning content
- m learning
- inquiry based learning
- game based learning environment
- smart home
- cognitive skills
- current context
- context aware services
- e learning
- learning achievement
- machine learning
- promote learning
- classroom environment
- augmented reality
- collaborative activities
- perceived usefulness