Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns.
Feng-Ying LiGwo-Jen HwangPei-Ying ChenYu-Jung LinPublished in: Comput. Educ. (2021)
Keyphrases
- concept mapping
- behavioral patterns
- concept maps
- digital game based learning
- control group
- experimental design
- science education
- game based learning
- learning tools
- learning environment
- behavior patterns
- post test
- user behavior
- student achievement
- digital games
- experimental group
- learning process
- learning experience
- cognitive processes
- statistically significant
- college students
- learning activities
- student learning
- active learning
- middle school
- significantly higher
- learning algorithm