Mini-games for entrepreneurship in construction: instructional design and effects of the TYCON game.
Hans G. K. HummelAad SlootmakerJeroen StormPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- instructional design
- educational games
- computer based instruction
- video games
- game design
- game play
- learning processes
- computer games
- game theory
- serious games
- game playing
- game based learning
- nash equilibria
- online game
- nash equilibrium
- game development
- design process
- learning tools
- online learning
- digital games
- game theoretic
- learning theory
- learning objectives
- games played
- design principles
- game players
- learning outcomes
- learning games
- multimedia learning
- multiple intelligences
- mobile games
- cognitive load theory
- instructional materials
- imperfect information
- coalitional games
- perfect information
- distance education
- metadata
- learning activities
- learning strategies
- real world