A game for learning history on mobile devices.
Sónia CruzAna Amélia Amorim CarvalhoInês AraújoPublished in: Educ. Inf. Technol. (2017)
Keyphrases
- mobile devices
- learning process
- mobile learning
- learning systems
- learning algorithm
- online learning
- mobile technologies
- knowledge acquisition
- role playing
- active learning
- minority game
- location based services
- video games
- learning tasks
- higher education
- mobile phone
- supervised learning
- learning environment
- reinforcement learning