Psychomotor learning theory informing the design and evaluation of an interactive augmented reality hand hygiene training app for healthcare workers.
Gerard LaceyLucyna GozdzielewskaKareena McAloney-KocamanJonathan RuttleSeán CroninLesley PricePublished in: Educ. Inf. Technol. (2022)
Keyphrases
- augmented reality
- learning theory
- mixed reality
- tangible interaction
- learning games
- virtual reality
- interaction design
- human computer interaction
- interactive multimedia
- virtual objects
- user interface
- face to face collaborative learning
- computer graphics
- live video
- user experience
- real scenes
- design space
- pac learning
- computational learning theory
- computer generated imagery
- multi user
- distance learning
- machine learning
- mobile applications
- mobile learning
- design process
- camera tracking
- virtual environment
- learning environment
- artificial intelligence