Classification of Icon Type and Cooldown State in Video Game Replays.
Jeremias EichelbaumRonny HänschOlaf HellwichPublished in: ICIAR (2018)
Keyphrases
- video games
- automatic classification
- classification accuracy
- pattern recognition
- classification scheme
- preprocessing
- decision trees
- classification systems
- game design
- pattern classification
- support vector machine svm
- benchmark datasets
- learning experience
- game play
- support vector
- machine learning
- learning tools
- classification algorithm
- feature selection
- text classification
- image classification
- support vector machine
- state space
- feature vectors
- mobile devices
- training data
- feature extraction
- virtual environment
- supervised learning
- computer games
- classification models
- feature space
- face recognition
- game playing
- multiple types