A methodology exploration to motivate teachers to place mathematics at the center of a transdisciplinary experience using videogames and big data combined with the 21st century skills.
Schweitzer RocutsMarc AlierPublished in: TEEM (2021)
Keyphrases
- st century
- big data
- video games
- mathematics learning
- helping students
- internet technology
- educational technology
- authoring tool
- cloud computing
- middle school
- learning achievement
- game based learning
- educational settings
- elementary students
- student engagement
- learning experience
- data management
- big data analytics
- knowledge discovery
- data analysis
- learning environment
- game play
- professional development
- game design
- data processing
- educational games
- teaching methods
- social media
- business intelligence
- lifelong learning
- learning tools
- learning design
- serious games
- real world
- learning processes
- learning scenarios
- computer games
- data warehousing
- user experience
- information processing
- decision support
- computer science
- e learning