A realistic, virtual head for human-computer interaction.
Samuel MarcosJaime Gómez García-BermejoEduardo Zalama CasanovaPublished in: Interact. Comput. (2010)
Keyphrases
- human computer interaction
- augmented reality
- user interface
- human computer
- facial expression recognition
- human interaction
- eye tracking
- gesture recognition
- human computer interface
- nonverbal communication
- virtual environment
- facial animation
- virtual reality
- human factors
- interface design
- interactive systems
- hand gestures
- software engineering
- motion capture
- emotion recognition
- head movements
- information systems
- interaction design