PIPLEX: tangible experience in an augmented reality video game.
José María BlancoPascal LandrySebastián Mealla C.Emanuela MazzoneNarcís ParésPublished in: IDC (2010)
Keyphrases
- augmented reality
- video games
- learning experience
- game players
- virtual objects
- human computer interaction
- virtual reality
- game play
- mixed reality
- head mounted display
- educational games
- game playing
- computer games
- game design
- tangible interaction
- learning tools
- real scenes
- real objects
- markerless
- computer generated images
- user interface
- molecular structures
- tangible user interface
- learning games
- real environment
- fiducial markers
- three dimensional
- image processing