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Evaluating pattern catalogs: the computer games experience.
Maria Cutumisu
Curtis Onuczko
Duane Szafron
Jonathan Schaeffer
Matthew McNaughton
Thomas Roy
Jeff Siegel
Mike Carbonaro
Published in:
ICSE (2006)
Keyphrases
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computer games
game developers
games based learning
video games
educational games
game design
digital games
educational software
game play
digital storytelling
commercial games
game development
game playing
case study
school education
online game
interactive storytelling
learning objects