Dynamic Scene Adjustment for Player Engagement in VR Game.
Zhitao LiuYi LiNing XieYouTeng FanHaolan TangWei ZhangPublished in: VRW (2023)
Keyphrases
- dynamic scenes
- game mechanics
- game play
- virtual reality
- video games
- game design
- video sequences
- space time
- video camera
- two player games
- multi view
- temporally coherent
- moving objects
- repeated games
- virtual environment
- digital games
- virtual world
- motion segmentation
- computer games
- serious games
- motion blur
- board game
- background subtraction
- frame rate
- temporal coherence
- imperfect information
- computer poker
- human players
- educational games
- pure nash equilibria
- combining information from multiple
- massively multiplayer online role playing games
- game playing
- multiple views
- game players
- d objects
- spatio temporal
- image sequences
- three dimensional
- computer vision
- nash equilibrium