Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal control.
Yvain TisserandRuth AylettMarcello MortillaroDavid RudraufPublished in: IVA (2020)
Keyphrases
- virtual humans
- human emotion
- facial expressions
- emotional state
- real time
- virtual reality
- virtual environment
- recognition of facial expressions
- virtual characters
- virtual world
- emotion recognition
- computer graphics
- facial feature tracking
- facial expression recognition
- face recognition
- facial animation
- facial images
- agent model
- human faces
- motion capture
- expression recognition
- facial features
- hand held
- multi party
- face images
- video sequences
- facial actions
- recognizing facial expressions
- physiological signals
- head motion
- facial action units
- intelligent agents
- object recognition
- three dimensional
- computer vision